This material allows a surface to look in a different way depending on whether it is seen through reflections, refractions or GI. With this material you can get a fine control over the color bleeding, reflections, refractions and shadows of the objects.
Name – here you can enter a name for the object.
Layer – If an element was assigned to a layer its layer color will be displayed here. This field reflects the layer color in the Layer Palette. You can drag & drop layers from the Layer Browser or similar layer fields onto this field. You can also assign layers or remove elements from current layers using the menus located behind the small triangle.
Preview Quality – quality of material preview in preview window.
Map Preview Size – Here you’ll find entries from 64×64 (16 KB) to 4096×4096 (64 MB). The value controls the internal resolution of the map — the higher you set this value, the more detailed the map will be in the Viewport. The value has no effect on the rendered result.Proceed with caution when increasing the Map Preview Size. Higher settings require more RAM and increase the file size of the CINEMA 4D scene. OpenGL is also affected because the map previews must be loaded into the graphics card’s memory.
Overridable – when you use Override material options in Global options, you can specify some materials that will no be override, like glasses, curtains etc..it useful for preview vizualization of interiors.
Round Edges – edges of object with this material will be rounded.
Base Material – this is the material VRAYforC4D will use while rendering the object.
GI Material – this is the material VRAYforC4D will use while calculating the GI solution.
Reflection Material – this is the material material VRAYforC4D will use to render the object with, when the object is seen in reflections.
Refraction Material – this is the material VRAYforC4D will use to render the object with, when the object is seen through refractions.
Shadow Material – this is the material that will be used to render shadows cast from the object.
Map type – allow you to choose type of apply of texture map.
Offset U – allows you to adjust the refraction texture placement in horizontal direction.
Offset V – allows you to adjust the refraction texture placement in vertical direction.
In this box, you’ll find a list of all objects in the scene that use the selected material. Using the context menu, you can carry out commands on these objects that relate to the selected material. To open the context menu, right-click (Windows) or Command-click (Mac OS) on an object’s name in the list.