Enabled – Turns the clipper effect on and off.

Affect Lights – When enabled, the clipper will affect area light sources as well.

Camera Rays Only – When enabled, the clipper will affect objects as they are directly seen by the camera, but they will appear unchanged to reflection/refraction/GI rays.

Clip Lights Geometry – When enabled, the clipper will clip light geometry (for example a mesh light).

Use Object Material – When enabled, the clipper will use the material of each clipped object to fill in the resulting holes. When disabled, the material applied to the clipper object itself will be used.

Set material ID – When enabled, a face material ID can be specified for the clipper object. This ID can be used inside a Multi/Sub-object material to specify a different filler material for different objects.

Material ID – Specifies the face material ID for the clipped surfaces when Set material ID is enabled.

Include|Exclude Mode – Specifies a list of objects that can be included to or excluded from the V-Ray Clipper’s effect.

Boolean Mode – Determines how to use the object specified by V-Ray Clipper:

  • Subtraction – Clips away geometry where selected objects and the V-Ray Clipper intersect.
  • Intersection – Leaves geometry only where selected objects and the V-Ray Clipper intersect.

V-Ray Clipper works best with “closed” objects. The results on open objects (without a corresponding back face) are not well defined.

Currently the V-Ray Clipper may produce artifacts if there are overlapping triangles in the scene, regardless of whether they are part of the same object or not.

The Exclude/Include option will only work with named geometry. The user will have to manually assign a name of the object they want to appear in the exclude/include windows