V-Ray Scene Loader loads a previously saved .vrscene file for rendering inside of V-Ray for Cinema4D.
Meshes are exported to a special .vrmesh file format. It contains all geometric information for a mesh – vertices and face topology as well as texture channels, face material IDs, smoothing groups, normals – in short, everything that is needed to render the mesh. In addition, the mesh is preprocessed and subdivided into chunks for easier access. The file also contains a simplified version of the mesh used for preview purposes in the viewports. More information about the .vrmesh file format is available in the documentation of the V-Ray SDK.
It is important to realize that the mesh is in a “ready to render” format. No further modifications to the mesh are expected. You can’t apply modifiers to the mesh, or animate it in any way except if you animate the position/orientation of the proxy object. There is no way to recover the original mesh from a .vrmesh file (this can be done in principle, but is currently not supported).
Path to a *.vrscene file – Opens a window to browse for the required .vrscene file.
Use additional transform – XXX
Add nodes from the included files – Use any nodes in the VRScene file.
Override animation settings – Enables Animation override. Proxy Animations are not affected.
Animation playback speed – Speed multiplier for the animation. A value of 1 plays the animation at normal speed.
Animation playback type – Selects how V-Ray Scene Loader reads the animation in the scene.
- Loop – Plays the entire animation, then restarts on the initial frame.
- Once – Plays animation once, then displays the last frame of the animation for all further frames.
- Ping-Pong – When the end of the animation is reached, the animation is reversed.
- Still – Displays only one frame.
Animation initial frame offset – Shifts the start frame.
First frame of the animation sequence – Sets the frame for the first frame of the animation.
Length of the animation sequence – Sets the length of the animation. If this value is less than the total number of frames, the animation is clipped. If it is greater than the number of frames, the Type option determines how the extra frames are interpreted.