V-Ray Render Spline tool to direct render splines in Vray. It renders splines with controllable thickness in a procedural way using only very low memory for it.
Name – here you can enter a name for the object.
Layer – If an element was assigned to a layer its layer color will be displayed here. This field reflects the layer color in the Layer Palette. You can drag & drop layers from the Layer Browser or similar layer fields onto this field. You can also assign layers or remove elements from current layers using the menus located behind the small triangle.
Visible in Editor – Controls whether the selected objects are visible or invisible in the Viewport.
Visible in Renderer – Controls whether the selected objects are visible or invisible in the renderer..
Use Color – Determines whether the selected objects use their display color. Off switches off the display color so that material colors are used instead. Automatic means the display color is only used if the object has no materials. Always means the display color is always used, even if the object has materials. If a primitive is assigned to a layer, selecting Layer will color the primitive using the color of that layer.
Display Color – Defines the display color. Click the color box to access the system color chooser or click the small triangle to access CINEMA 4D’s color chooser. Choose the desired color.
Enabled – Switches generators, deformers and primitives on or off. Disabled objects are not visible in the Viewport.
X-Ray – If this option is enabled, the selected objects will be semi-transparent. All points and edges can then still be seen when using a shaded display mode, such as Gouraud shading.
P [XYZ m] – Displays the position of objects lying within a hierarchy, based on the world coordinate system the prevailing coordinate system.
S [XYZ ] – Displays the scale of objects lying within a hierarchy, based on the world coordinate system or the prevailing coordinate system.
R [HPB °] – Displays the rotation of objects lying within a hierarchy, based on the world coordinate system or the prevailing coordinate system.
Plane – XXX
Reverse – XXX
Intermediate Points – XXX
Number – XXX
Angle – XXX
Maximum Length – XXX
Radius – define the size of spline.
Section – XXX.
Start – XXX.
End – XXX.