You can use V-RAYforC4D very much as the usual Advanced Render Workflow. The V-Ray Materials and Render Settings are a bit different of course due to the other features and the more option. You can render in the perspective Viewport and in the picture viewer juts as in normal c4d. All light, camera, material and tag settings can be adjusted in the C4D Attribute manager. The material can be also adjusted in the C4D Material manager, as the V-Ray material has is very mighty i suggest using the advanced Cinema Material editor to have best view of all Material adjustments. All render settings are concentrated in the Vraybridge render setting tabs. You find them under Render Setting – VrayBridge tab.

All main V-RAYforC4D specific adjustments are concentrated here in the V-RAYforC4D Render settings. You can adjust the Antialiasing, turn on Global Illumination (GI), choose and combine several GI Methods, adjust color mapping etc.

We tried the best to make the default settings already good for you. Basically it can be enough to just turn on “GI” on GI Tab, add light & materials and render your scene. In reality you will want to make all fine tuning and adjustments. Also all professionals find here very details settings to adjust all to their needs. Users that have some knowledge of other V-RAYforC4D version like the 3d max version will find the settings very familiar;-) V-RAY Materials The V-Ray Materials behaves just like a normal C4d Material. It shows in the normal C4d material manager.

V-Ray Materials

We recommend using the C4d material manager over the Attribute Manager as the V-RAY Materials is very powerful and therefore has many many settings.

Material Manager

However the attribute manager of course is also possible to use, it just has a more dense appearance and you might need to scroll more to see all setting options. The V-RAYforC4D BRDF material in the Cinema4d material editor: For rendering with the V-RAYforC4D render engine You can use the V-RAYforC4D BRDF Materials or use native Cinema4D materials, also you can convert c4d materials to V-RAY with one click converter, see page about it) Within the V-RAY Materials you can use almost all (98%) c4d shaders and even most “normal” 3rd party shaders, like the great EnhanceC4D Shaders p.e., it also supports the powerfully c4d layer shader, and the projector shader to apply different projections per shader. The V-RAYforC4D BRDF is a layered material system. Each layer has its own transparency mask. For high glossy and laquere materials like car shaders, coatings etc. we have implemented 5 specular-glossy layers. They can blended and mixed together, each with different reflections, anisotropy and specular. For a detailed explanation of the materials setting go to V-RAY Material section.

Assigning Materials

To apply a V-RAY Materials to Your objects and Scene just use the normal C4d workflow you are used to.

You can drag and drop it p.e. to the object manager or directly to the objects in the Viewport, or use the apply command…. A Vray Materials can be applied to objects or to object groups. it uses the visibility buttons of the object manger. Multiple Vray Materialss, each with different UVWs can be stacked like c4d Materials, and they can also be applied to saved polygon selections on an object, just like the normal c4d materials. Also all tools for tags and material tags work as normal in c4d. The UVW projection for each material tag is adjusted in the Attribute manager of Cinema4d in an identical way as the c4d materials. in fact all UVW projections are handled natively by Cinema4d or Bodypaint.

Please consult the Cinema4d documentation about the UVW Projections if you are new to Cinema4d.

V-RAY Tags

V-RAYforC4D uses the native Cinema 4d Lights and Cameras.

To have access to advanced V-RAYforC4D features there are V-RAYforC4D tags available for your choice:

TagsTag TitleDescription
V-RAY CompositingSimilar to C4d Compositing.
V-RAY Physical CameraTo use the wide settings of the V-RAY Physical Camera.
V-RAY LightTransform C4D light into the V-RAYforC4D light.
V-RAY Motion BlurTo use V-RAYforC4D Motion Blur
V-RAY Camera DomeTo use the Dome Light ability with V-RAYforC4D.
VrmeshExporterQuick V-RAY proxy mesh creating from c4d mesh.  Legacy function.
V-RAY FurFor procedural fur.

V-RAY Plugins

To have access to advanced V-RAYforC4D features there are VRAYforC4D plugins available for your choice:

TagsPlugin TitleDescription
Convert to V-RAY BitmapsConvert Cinema4D Texture Map to V-RAY Shader
Run Self TestCheckup of V-RAY
V-ray Multipass ManagerManager of Multipass rendering settings
V-RAY Material ConverterConvert Cinema4D Materials to V-RAY Materials
V-RAY Fast FurFor procedural fur.
V-RAY Particle SystemAdd ability to render Praticles with V-RAY
V-RAY Proxy ObjectGenerates proxy from object with VrMeshExport Tag
V-RAY Proxy FileAdd Proxy from file on harddrive.
V-RAY Render SplineAdd ability to render splines in V-RAY.
VrmeshExporterExport current selected object as vrmesh file.