The .vrscene file format is an ASCII file that can be exported from Cinema4D. It contains information about the geometry, lights, and shaders in the scene and can be rendered with the V-Ray Standalone.

Render– the scene is exported to a .vrscene file and then is rendered with the V-Ray Standalone application.

Export to a .vrscene file– check to export to native V-Ray Standalone format.

Separate files– writes each category of objects (geometry, materials, bitmaps, lights, notes, and textures) into their own .vrscene files, which are then referenced by the main .vrscene file.

Export Light– check to export lights.

Export Geometry– check to export geometry of scene.

Export Materials– check to export materials of scene objects.

Export Textures– check to export texures used in materials of scene objects.

Each frame in separate file – check to export each frame of animation in separate files, usefull when animation scene file huge.

Write mesh data in hex format – this option writes geometric information as binary data in order to preserve the data exactly, without the round-off errors introduced by conversion to human-readable form.

Write transform data in hex format – writes the object transformation matrices as binary data in order to preserve them exactly without round-off errors.

Compressed – compresses geometric information so that the resulting .vrscene file is smaller. Only valid if Use HEX format for meshes is enabled.

File – specifies the path where the .vrscene file will be saved.

External Rendering – enable it to output rendering result in external file.

Auto Close  – when enabled, automatically closes the console when rendering is complete.

Save Raw Image  – when enabled, saves original raw image file.

Image Directory  – choose directory to where save a file.

Image File – choose file name.

Format  – choose file format.